
Belonging to the group according to the team role theory: Fire group
All types in this group are known for their assertiveness in achieving their goals. Such people are charismatic, self-confident, and have a high work capacity. It's easy for individuals in the Fire group to control other people, inspire them, and manipulate them both for personal benefit and for the good of the team.
These are the people who take responsibility for the overall result and work to distribute tasks among team members and control the quality and timing of their implementation.
The Director is a person who puts together a team, uniting completely different people for a common result. The Director always has a clear vision of the result; this is the person who distributes functions on the team and decides who to encourage and who to discipline. It's widely believed that the most experienced employees should become Directors, but in recent years, more and more young specialists have been successfully taking on this role.
As a rule, the Director is an excellent psychologist. They can skillfully manipulate other team members to achieve their goals. When necessary, they can be your best friend — but when they need to fine and fire you, they will do it. The Director can apply emotional pressure, manipulate, or flatter people so that each team member plays their part correctly on the Director's movie set.
A good Director will always be able to find the right words to motivate employees, consider the strengths of each team member, and create comfortable conditions for them to unleash their potential.
The Director loves predictability and control as ways to guide the team toward the defined goal.
A crisis is a great chance for the Director to prove themselves. They quickly take the situation in hand and start giving clear instructions. Everyone else just needs to follow these instructions, and then everything will work out.
Most often, the Director interacts with the team through people from their own group — the Analyst and the Warrior — preferring to control the process through these people rather than implement their own solutions directly.
They are most likely to have conflicts with people who demand freedom and resist total control — Geniuses, Hermeses, and Dreamers.
The Director may be influenced by the Idea Generator and the Soul of the Team. That's why it's very important for the Director to have a pragmatic Analyst by their side, who will restrain them from making rash decisions.
Directors can annoy Experts and Blacksmiths with their lack of practical experience and insufficient knowledge of the field.
As a rule, the Director understands better than anyone else what kind of people the team needs, so they are the ones who handle the selection of employees and conduct final interviews.
The Director distributes tasks among team members; together with the Analyst, they create plans and carry tasks through to completion, and they set new goals for Warriors and Experts.
The Director knows how to identify the Idea Generators' best suggestions, weigh their benefits for the team's work, and make decisions about their implementation.
For professional growth, the Director needs to dig as deep as possible into the practical side of the team's work. This will allow them to earn the respect of employees from the Earth group, who directly solve everyday problems, and, in general, boost their authority on the team.
Anyone who has chosen the role of the Director is bound to constantly improve their communication skills and public speaking, and sharpen the psychological techniques they use to influence employees.
Many Directors lead the team into crisis because of stubborn confidence in the correctness of their decisions and an unwillingness to notice the signals and advice that indicate danger. A Director who knows how to respond promptly to the team's mood, listen to their co-workers' advice, and stay flexible when making important decisions can take the team to the next level.